My Unfinished Projects

I hate to admit it, but I rarely finish things when I’ve started them. It really does bug me but I get bored quickly and move onto the next “big idea”…

And so, I thought I’d post screenshots of my unfinished projects and a little bit about them to see if anyone anyone? is even the slightest bit interested in me finishing them…

So without further adoo. Here we go. (in order of “most finished”)

Space Rogue

A space game like Nethack – it’s a cool idea, basically 2d Elite with tonnes and tonnes of replayabilty due to it’s open ended nature, with a randomly generated universe every time, I planned multiplayer in a big way as well as other things.
Gave up when I realised probably noone would play it.

Ebonstar remake

A remake of the Amiga classic Ebonstar (which is a remake of another game which eludes my brain at the moment) – This game was going to bring back the co-op glory of Ebonstar to a networked PC near you. Only it didn’t, because the netcode in GameMaker is complicated, and not that good (well, I couldn’t get it to play right) – and I couldn’t do any clever things with the net code to make it predict movements etc… So I gave up.

Pocket War

My newest foray into making a game, based roughly on a Saturn game called Dragon Force, this game has you controlling a miniture Army vs a horde of bad dudes. Currently all you can do is spray down a load of characters and watch them kick off against each other (which is, actually, quite amusing fun) – however, I’m probably going to give up on this one too as I’ve realised my background making talents are shite. (Contributions welcome)

Death Tank remake

Ahh Deathtank, ready for action. How I loved this game on the Sega Saturn, how bloody amazing is it that noone has remade it on PC with LAN capabilities, and everyone still plays worms, even though it’s shit. Gave up on this one when I realised two things, 1- Death tank is genius, and imitating it is amazingly difficult to do. 2- the destructable terrain capabilities of Game Maker aren’t all that great. (Specially given hectic multiplayer action)

Mortville manor remake

Well, to say this is a “remake” is a bit harsh really, it’s just half an altered screenshot. Which I’ve messed with in photoshop for a couple of minutes. As far as my “giving up” goes, this ranks pretty highly – Although I may do this game one day*…

* – probably not

And so there we have it, a sneak peek into my game-making hard drive of doom. One day I’m sure I’ll finish something enough to consider a release, but I seriously fucking doubt it at the moment….

Target Renegade? :-)

Would love to see a finished Ebonstar remake. With or without netplay

“A space game like Nethack – it’s a cool idea, basically 2d Elite with tonnes and tonnes of replayabilty due to it’s open ended nature, with a randomly generated universe every time, I planned multiplayer in a big way as well as other things.”

Are you serious? It would be wildly popular.

Thanks for the comment Xanth..

There’s a really rough demo here (right click save)

As you can see. it’s not very finished, but hey!. I do plan on going back to it one day.. I’m moving around these projects cyclically. (I’m workin on the Ebonstar remake seen as c nimbus suggested he’d like to see it)